One of the most common applications for using function pointers is in task schedulers. Every embedded system contains some type of task scheduler whether it is a simple round robin loop or a state of ...
Delegates are type safe function pointers *with an optional this pointer* thus no need to pass one round yourself. Obviously their utility is much enhanced in contract to C++ by virtue of being part ...
This may fall under the heading of "Don't do that" but did cause me to be slightly curious.<BR><BR>What would happen if you say, created a pointer to a function that ...
Embedded programming is a tricky task that looks straightforward to the uninitiated, but those with a few decades of experience know differently. Getting what you want to work predictably or even fit ...
Callbacks are references to executable code that higher levels of software pass into a function. These callbacks have the ability to greatly increase the portability and reuse of embedded software, ...
Knowing how references really differ from pointers should help you decide when to use references and when to stick with pointers. In C++, references provide many of the same capabilities as pointers.