OpenGL ES 2.0 Introduces New Era of Programmable Shaders Empowering Developers to Leverage Power of ATI’s Imageon® 3D Handheld Technology SIGGRAPH, Los Angeles, CA/ Munich, Germany – August 2, 2005 – ...
近日,ATi(AMD)推出了一款开源工具HLSL2GLSL,能够帮助程序员将为Windows DirectX 9 API编写的代码转换为OpenGL。 程序名称中的HLSL即微软专门为DirectX API开发的高级渲染语言(High Level Shading Language),而在OpenGL领域中,相对应的就是GLSL(OpenGL Shading Language)OpenGL着色 ...
Back in February at the Hacker Hotel camp in the Netherlands, among the many pieces of work around the venue was a rather attractive LED cube. Very pretty, but LED cubes have been done many times ...
LOS ANGELES: Ushering in a new era of photo-realism to the handheld development community, the new OpenGL ES 2.0 standard promises to revolutionize the handheld segment. Having led the industry with ...
Back in February at the Hacker Hotel camp in the Netherlands, among the many pieces of work around the venue was a rather attractive LED cube. Very pretty, but LED cubes have been done many times ...
Graphics chip maker ATI Technologies has released HLSL2GLSL, an open source application designed to help programmers convert graphics code optimized for Windows’ DirectX 9 Application Programming ...
While Minecraft graphics are quite basic, they do require OpenGL graphics API to load chunks and other graphical components like shadows and lighting. This graphics API stands for 'Open Graphics ...
This example demonstrates the creation of a texture in OpenGL* 4.3 that has a sub-region updated by an OpenCL™ C kernel running on Intel® Processor Graphics with Microsoft Windows*. One example use of ...